GDMJR's Overpower checklist page has disappeared, so I thought I'd host his fantastic checklists here - but all credit goes to GDMJR....enjoy!
___________________________________________________________________________ / V4 \ {-----===== M I S S I O N C O N T R O L O V E R P O W E R =====-----} \___________________________________________________________________________/ M C O P H E R O E S (Energy-Fighting-Strength) Hero Grid (Total) BLACK WIDOW 2-7-2 (11) BROOD 4-7-5 (16) DOC SAMSON 1-2-7 (10) HAWKEYE 1-7-4 (12) MORBIUS 1-3-7 (11) MORPH 1-6-3 (10) NIGHTCRAWLER 5-7-3 (15) QUICKSILVER 6-6-4 (16) SENTINELS 7-5-6 (18) VISION 5-5-6 (16) _______________________________________________________________________________ B R E A K D O W N O F M C O V E R P O W E R C A R D S 10 Hero Cards 68 Special Cards ( 8 Any Hero + 6 for each Hero ) 14 Mission Cards ( 7 for each of 2 different Missions ) + 50 Event Cards ( 5 for each of 10 Missions ) ---- 142 Total Mission Control Playing Cards; ---- 144 including the Age of Apocalypse & Infestation Incident Event Card Promos [ 2 Prototypes ] _______________________________________________________________________________ H E R O C A R D S A N D S P E C I A L C A R D S ANY HERO * CONFUSION (DB) {R} [OPD] Rogue Avoids all attacks from 1 Teamwork card, or target hero must discard 1 placed Teamwork card. * DEATH FROM ABOVE (AA) {R} [OPD] Green Goblin swoops in and makes a level 4 Fighting attack! Any hero may make 1 additional attack. * GAMMA TERROR (AR) {R} [OPD] Doc Samson rampages! Acts as a level 7 Strength attack. * GOD OF MISCHIEF (AF) {R} [OPD] Mephisto's Evil Magic! Opponent -3 to venture total for this battle. * GUARDIAN ANGEL (AG) {R} [OPD] Guardian gives warning. Any hero may avoid 1 attack. * SAVAGE LAND (DF)=>(BL) {R} [OPD] Ka-Zar On your turn, play before opponent concedes. Opponent may not concede battle. This card may be placed. * UNLUCKY AT LOVE (AM) {R} [OPD] Spurned by Typhoid Mary! Any 1 of opponent's heroes is -2 to defense for remainder of battle. * WEB-HEADED WIZARD (BQ) {R} [OPD] Captain Universe Spider-Man Exchange this card for any 1 card in Dead Pile. ____________________________________________________________________ * BLACK WIDOW {U} E: 2 F: 7 S: 2 (11) * AVENGING AGENT (BA) {R} [OPD] Acts as a level 2 Energy, Strength, or Fighting attack. Can only be defended by a defensive Special card. * COMBAT GYMNAST (EL) {R} [OPD] Acts as a level 7 Fighting attack. If successful, target hero may not use cards with Fighting icon for remainder of battle. * DEFENSE TACTICS (AD) {U} Teammate may avoid 1 Energy attack. May be played while Black Widow is in reserve. * ESPIONAGE (AF) {U} Add 3 to Black Widow's venture total, or opponent -3 to venture total for this battle. * WIDOW'S BITE (AA) {C} Acts as a level 4 Energy attack. May make 1 additional attack. * WIDOW'S LINE (AG) {U} Avoid 1 attack. ____________________________________________________________________ * BROOD {U} E: 4 F: 7 S: 5 (16) * ALIEN HUNGER (BW) {R} [OPD] Opponent must discard top 5 cards from Power Pack into Dead Pile. * BONY EXOSKELETON (AD) {C} Avoid 1 Strength or Fighting attack. * BROOD SPAWN (EB) {U} Play this card in front of Brood. Brood may not be attacked until this Special is attacked. Brood may not defend this card. * INSECTOID INCURSION (CN) {C} No Fighting Power cards may be played against Brood for remainder of battle. * OVERWHELM (AR) {U} Acts as a level 6 Energy attack. If successful, Brood gains skill levels of target opponent for remainder of battle. * PESTILENT HORDE (BF) {R} [OPD] Brood hits to K.O. number is increased to 30. ____________________________________________________________________ * DOC SAMSON {U} E: 1 F: 2 S: 7 (10) * ANALYTICAL ASSAULT (EC) {U} Opponent must discard any 1 Special card currently held in his hand, opponent's choice. * GAMMA MUSCLE (AB) {C} Acts as a level 4 Strength attack. May make 1 additional Strength attack. * GREEN HAIRED HERO (DV) {R} [OPD] Doc Samson may make 1 attack at +4. May not be combined with Universe cards. * POWER PUNCH (AE) {U} Acts as a level 4 Strength attack. May combine with 1 Energy or Fighting Power card for a single attack. * PSYCHOANALYZE (BZ) {R} [OPD] Opponent must reveal hand and play open handed for remainder of battle. * THEORETICAL TREATMENT (AL) {U} Remove 1 hit from the Permanent Record of any 1 teammate. ____________________________________________________________________ * HAWKEYE {U} E: 1 F: 7 S: 4 (12) * ARROW ASSAULT (AA)=>(GJ) {U} Acts as a level 4 Energy, Strength, or Fighting attack. May make 1 additional attack. * AVENGING ARCHER (BP) {R} [OPD] Acts as a level 6 Energy attack. May be made while Hawkeye is in reserve. * COMBAT READY (EF) {R} [OPD] Discard all cards not usable by Hawkeye from hand. Replace with same number of cards from Draw Pile. May keep duplicates. * DYNAMITE DELIVERY (EJ) {U} Acts as a level 2 Fighting attack. If successful, acts as a level 8 Strength Power card. * PINPOINT ACCURACY (AD) {C} Avoid 1 attack that contains a Fighting icon. * TRIPLE SHOT (DH) {C} Acts as a level 2 Fighting attack. May make up to 2 additional Fighting attacks. ____________________________________________________________________ * MORBIUS {U} E: 1 F: 3 S: 7 (11) * BLOOD HUNGER (EG) {R} [OPD] Acts as a level 5 Fighting attack. If successful, opponent must discard all cards with an Energy icon from hand. * DREAD CHAMPION (DU) {R} [OPD] Morbius may make 2 Power card attacks at +2 each, or 1 Power card attack at +3. Bonus not applied to damage, or Venture Total. * LIVING VAMPIRE (AL) {U} Acts as a level 5 Energy attack. If successful, remove 1 hit from Morbius's Permanent Record. * SAVAGE COMBAT (AR) {U} Acts as a level 7 Fighting attack. * SUPERNATURAL STRENGTH (AL) {U} Remove 1 hit from Morbius's Permanent Record. * UNDEAD STAMINA (ED) {C} Negates the effects of any 1 Special card. May not be used to avoid a numerical attack, or remove a numerical hit. ____________________________________________________________________ * MORPH {U} E: 1 F: 6 S: 3 (10) * AMAZING X-MAN (DG) {C} Acts as a level 2 Fighting attack. May make 2 additional attacks. * CHANGELING (DX) {U} Morph gains the Power Grid of any active hero for remainder of battle. * COPY TEAMMATE (CL) {U} Play in current battle. Morph may play any 1 KO'd teammate's Specials in next battle. * MAXIMUM MORPH (DW) {R} [OPD] Morph may combine 1 Fighting Power card with 1 Strength or Energy Power card for a single attack, for remainder of battle. * ONE BIG FIST (AR) {U} Acts as a level 6 Strength attack. * POWER MIMIC (DY) {R} [OPD] This Special acts identical to any Special currently on the table. ____________________________________________________________________ * NIGHTCRAWLER {U} E: 5 F: 7 S: 3 (15) * BAMF! (AG)=>(AD) {U} Nightcrawler or teammate may avoid 1 attack of 6 or less. * DISAPPEARING ACT (CC) {R} [OPD] Acts as a level 5 MultiPower card. May be used to attack or defend. * PREHENSILE TAIL (BR) {C} Nightcrawler may have 1 additional Universe card placed on him until Nightcrawler is KO'd. * SWASHBUCKLER (AA) {C} Acts as a level 4 Fighting attack. May make 1 additional attack. * TRICK TRANSPORT (DZ) {U} Target hero may not attack or be attacked for remainder of battle. * VICIOUS TELEPORT (AS) {R} [OPD] Acts as a level 9 Energy attack. ____________________________________________________________________ * QUICKSILVER {U} E: 6 F: 6 S: 4 (16) * AGILE AVENGER (CN) {C} No Energy Power cards may be played against Quicksilver for remainder of battle. * FAST AND FURIOUS (BV)=>(BX) {R} [OPD] Acts as a level 5 MultiPower attack. May be combined with a Universe card, excluding Teamwork. Universe not added to damage or venture total. * HIT AND RUN (EH) {U} Acts as a level 4 Fighting attack. If successful, Quicksilver may not attack or be attacked for remainder of battle. * MUTANT MOMENTUM (AG) {U} Avoid 1 attack. * RAPID RIP OFF (AU) {R} [OPD] Opponent must immediately discard all placed Universe cards. * SUPERSPEED (EI) {U} Acts as a level 2 Strength Attack. May be made after opponent has conceded the battle. Opponent may defend. ____________________________________________________________________ * SENTINELS {U} E: 7 F: 5 S: 6 (18) * HUNTER/KILLER (AB) {C} Acts as a level 4 Energy attack. May make 1 additional Energy attack. * LEARNING CIRCUITS (DT) {R} [OPD] Sentinels may not be attacked by a Power card with the same value as any Power cards on Sentinels Permanent Record for remainder of game. * MASTER MOLD (EE) {U} Avoid 1 attack made with a Power card or remove 1 Power card hit from Sentinels or teammate. * NIMROD (CZ) {R} [OPD] Acts as a level 4 Fighting attack. If successful, target must discard all placed cards into Dead Pile. * OVERHAUL (EA) {U} Remove all hits with a Strength icon from Sentinels Permanent Record. * REACTION PROGRAM (CN) {R} [OPD] Play with any Power card usable by Sentinels. No cards of that Power type may be played against Sentinels for remainder of battle. ____________________________________________________________________ * VISION {U} E: 5 F: 5 S: 6 (16) * ANALYTICAL EXPERT (AK) {U} Play with 1 action involving a Universe card. Universe card bonus is doubled. * ANDROID ENDURANCE (EK) {U} [OPD] Vision cannot be Cumulative KO'd for remainder of game. * DOUBLE DENSITY (AH) {U} Avoid 1 attack with a Strength icon. No Strength Power cards may be played against Vision for remainder of battle. * INTANGIBLE STRIKE (BM) {R} [OPD] Acts as a level 7 Fighting attack. If successful, target hero may not attack for remainder of battle. * OPTIC ENERGY (CN) {C} No Universe cards may be played against Vision for remainder of battle. * PHASE FORM (AG) {U} Avoid 1 attack. _______________________________________________________________________________ M I S S I O N C A R D S A N D E V E N T C A R D S AGE OF APOCALYPSE * Events: * INFINITE ARMY SCATTERS! {R} Morph No Teamwork Universe cards may be played this battle. * MARTYR FOR THE CAUSE {R} Angel All hits in the Permanent Record of all Front Line Heroes are moved to the Permanent Record of one Front Line Hero. * MUTANT REBELS HELD CAPTIVE! {R} Jean Grey & Dark Beast No Strength Power cards may be played this battle. Affected Power cards are not discarded. * MUTANT REBELS HELD CAPTIVE! <MI> {X} Jean Grey & Dark Beast No Strength Power cards may be played this battle. (missing text about discards and Jean Grey & Dark Beast: TM and (c) 1996 text) * REBEL FORCES REGROUP! {R} Gambit & Jubilee Move all Mission cards currently in the Lost Missions Pile into the Reserve Missions Pile. * STRATEGY DESTROYED! {R} Strong Guy Discard all placed cards. ____________________________________________________________________ ANNIHILATION AFFAIR * Events: * CHAOS AT GAMMA BASE! {R} Whirlwind No cards with a Strength icon may be used to attack this battle. * HEROIC STANDOFF! {R} Doc Samson & Hulk Sort through the Power Pack and choose any two cards. Reshuffle Power Pack. Put two chosen cards in your hand. May not be duplicates. * HOSTAGE CRISIS! {R} Bullseye & Elektra Choose 1 Front Line Hero that cannot play any cards or be attacked this battle. * SABOTAGE {R} Red Skull Discard all MultiPower cards. * SPECIAL DELIVERY {R} Sidewinder Reserve hero can play Specials from Reserve this battle. ____________________________________________________________________ * THE CROSSING * 1 {U} Murder Most Foul Iron Man * 2 {U} Deception and Revelation Vision * 3 {U} Blood and Friendship Giant-Man, Wasp, Hercules * 4 {U} Redeemed Hawkeye & Black Widow * 5 {U} Back in the Day Capt.America, BlackWidow, Jarvis * 6 {U} My Enemy, My Self Stark and Stark * 7 {U} A Time for Evil Kang & Mantis * Events: * AVENGERS ASSEMBLE! {R} Hawkeye, Vision & Scarlet Witch For each Mission card in the Defeated Missions Pile, remove 1 hit from the Permanent Record of any Hero. * AVENGERS ATTACK HEADQUARTERS {R} Thor No Energy Power cards may be played this battle. Affected Power cards are not discarded. * HEROES AVENGE MURDER {R} Iron Man One Front Line Hero of your choice is immediately KO'd. Reserve Hero immediately moves into play. Card is discarded if it will end game. * OTHERWORLDLY PLOT {R} Kang All Universe card bonuses receive an additional +1 this battle. * TIME TRAVELLERS VANQUISHED {R} Mantis No cards that have the word "teammate" may be played this battle. ____________________________________________________________________ * DARK PHOENIX SAGA * 1 {U} Troubling Thoughts Mastermind * 2 {U} Inner Circles Jean Grey * 3 {U} Kings and Queens Black Queen * 4 {U} Knowledge is Power Nightcrawler * 5 {U} Imperial Abduction Lilandra * 6 {U} Deadly Rebirth Dark Phoenix * 7 {U} The Cost of Life Cyclops & Phoenix * Events: * BATTLE ON THE MOON! {R} Cyclops No Universe cards may be played this battle. * HELLFIRE CLUB ATTACKED! {R} Nightcrawler Any attack made on a Front Line Hero may be moved to Reserve Hero, who may defend. * NEW LEASE ON LIFE {R} Jean Grey as Phoenix Reshuffle the Power Pack and Dead Pile into the Draw Pile. * PHOENIX RISES FROM ASHES! {R} Dark Phoenix Remove all hits with an Energy icon from the Permanent Record of all Heroes. * SHI'AR POWER PLAY {R} Lilandra & Gladiator Discard all placed Power cards. ____________________________________________________________________ FATAL ATTRACTIONS * Events: * THE BEST LAID PLANS... {R} Bishop Sort through the Draw Pile and choose any four cards. Reshuffle Draw Pile. Put four chosen cards on top of Draw Pile. * A CALL TO ARMS {R} Quicksilver Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle. * DOWN BUT NOT OUT! {R} Wolverine No Special cards may be played this battle. Affected Specials are not discarded. * HOSPITAL BECOMES WAR ZONE! {R} Exodus Discard all placed Universe cards. * SHOCKWAVE ROCKS THE WORLD! {R} Magneto No cards with an Energy icon may be used to attack this battle. ____________________________________________________________________ INFESTATION INCIDENT * Events: * ALIEN CREATURE RAMPAGES! {R} Professor X * ALIEN CREATURE RAMPAGES! <MI> {X} (missing Professor X: TM & (c) text) All Heroes KO'd this battle may continue to fight and are not discarded until the end of the battle. * CAUGHT OFF GUARD! {R} Rogue No Training Universe cards may be played this battle. * HERE COMES THE CAVALRY! {R} Ghost Rider & Brood Draw 3 additional cards. All duplicates must still be discarded * MONSTERS ATTACK! {R} Colossus & Brood Randomly choose two cards from opponent's hand. Opponent must discard chosen cards to Dead Pile. * SECOND WIND {R} Gambit & Brood Remove all hits with a Strength icon from the Permanent Record of all Heroes. ____________________________________________________________________ INFINITY GAUNTLET * Events: * COSMIC SNEAK ATTACK! {R} Adam Warlock All level 1 Power Card attacks cannot be blocked this battle. * GODS OF STONE! {R} Galactus No Any Hero Specials may be played this battle. * HEROES RESURRECTED! {R} Pip & Gammora All Hits from the Current Battle are discarded at the end of the battle, and do not get added to the Permanent Record * MAD GOD RAISES DEAD! {R} Thanos & Nebula Resurrect 1 KO'd Hero. If 3 Heroes are still in play, resurrected Hero is placed in Reserve. * SILVER TONGUED DEVIL {R} Mephisto & Thanos No Fighting Power cards may be played this battle. Affected Power cards are not discarded. ____________________________________________________________________ MAXIMUM CARNAGE * Events: * FRIENDS AND ALLIES {R} Morbius Move the Reserve Hero to the Front Line this battle. Return that Hero to Reserve at the end of the battle. * LAMBS TO THE SLAUGHTER {R} Carnage Continue this battle with no venture, and no conceding. * LET THE SILENCE SPEAK! {R} Iron Fist Discard 3 cards from the top of the Draw Pile into the Dead Pile. * MIRACLE WORKER ALIVE! {R} Dagger & Cloak Remove 1 hit from the Permanent Record of all Heroes. * SYMBIOTIC HERO CAPTURED! {R} Venom No One Per Deck cards may be played this battle. ____________________________________________________________________ SEPARATION ANXIETY * Events: * CAUGHT BY SURPRISE {R} Spider-Man No placed cards may be played this battle. * BREAKOUT {R} Venom Reserve Hero may use Power Cards to defend any front line Hero this battle. * IMPRISONED FOR SCIENCE {R} The Jury & Symbiote No cards with a Fighting icon may be used to attack this battle. * SYMBIOTIC ACHILLES HEEL {R} Venom Sort through Draw Pile card by card. Put the first card with an Energy icon in your hand. May be a duplicate. Reshuffle Draw Pile. * SYMBIOTIC SAMPLES TAKEN {R} Symbiote Do not discard any duplicates for this battle. ____________________________________________________________________ SINS OF THE FUTURE * Events: * ASSASSINATION ATTEMPT! {R} Mystique & Destiny No cards that affect Hits in the Permanent Record or from the Current Battle may be played this battle. * MUTANTS IN HIDING! {R} Cannonball Switch any front line Hero with the reserve Hero. * MUTANTS NEUTRALIZED {R} Storm Discard all placed Special cards. * ONE STEP CLOSER {R} Dr. Trask Sort through Draw Pile card by card. Put the first card with a Strength icon in your hand. May be a duplicate. Reshuffle Draw Pile. * RUDE AWAKENING! {R} Sentinels Remove all hits with a Fighting icon from the Permanent Record of all Heroes. _______________________________________________________________________________ O T H E R M I S S I O N C O N T R O L C O L L E C T I B L E I T E M S CRIB CARD Non-playing card insert card * HOW TO PLAY EVENT CARDS RULES CARD ____________________________________________________________________ BOOSTER DISPLAY BOX * MISSION CONTROL Marvel Expansion ( 36 packs, 9 cards each ) ____________________________________________________________________ OVERPOWER FILE FOLDER <CG> * SPIDER-MAN VS. WOLVERINE Mission Control logo _______________________________________________________________________________ C H E C K L I S T C O D E K E Y (XX) Special card two-letter codes (reference: OverPower Specials Guide) => Actual => correction or official errata <CG> Convention Giveaway exclusive (GenCon/Origins/Comicons/others) <MI> Magazine promo Insert (Wizard/Inquest) {C} Common rarity level {U} Uncommon rarity level {R} Rare rarity level {X} Unspecified rarity level [OPD] One Per Deck designation